So decided to get a few books from my “maybe” list this weekend on a splurge, and among them was Talents. Talents as I’ve said in a previous. I supported because “It is a free tool to track my gameplays and games collection.” – Steven Hykes (Archive77). +. Please Support The Geek! Learn More . ) [5/level]; Allure (GURPS Fantasy, p. ; GURPS Power-Ups 3: Talents, p. 6 ) [5/level]; Animal Friend (GURPS Basic Set, p. 90; GURPS.
|Genre:||Health and Food|
|Published (Last):||4 July 2006|
|PDF File Size:||8.31 Mb|
|ePub File Size:||12.65 Mb|
|Price:||Free* [*Free Regsitration Required]|
But so many Talents appear in so many GURPS supplements that choosing among them can involve tiresome amounts of page-flipping. The only reason I might not recommend this book tapents someone is because it might be a bit superfluous; a lot of the talents are pre-existing, though there is a bit of new content too. Replace the reaction bonuses granted by Talents with a wide range of other possibilities.
This leads to rules about learning and how talents with their inborn ability to shorten talens schedules can be modified, and how to balance the concept of potentially learning talents. Let’s now take a deeper look at the book. Limitations — Do more with less! I’m kinda surprised, but this book defies all my expectations pwer terms of what I would expect from the premise, and delivers something pretty interesting and useful. It’s ok, friend, daddy’s got you. Shipping will resume January 2nd, Surf our site for the files you want.
I like them, mechanically, but for whatever reason the handful of times I’ve actually had people generate GURPS characters, it seems like a trait type that gets a pass.
Answers to questions about how wildcard skills interact with such fundamental concepts as bonuses, controlling attributes, defaults, and techniques.
Preview of the PDF. Training is good, but being a “natural” is better! It offers clarifications on what counts as a unique skill for Talent purposes, how Talents interact with defaults, and how to include combat skills in Talents without breaking the game. Chapter 1 covers the vanilla approach and the meat of talents, and includes a catalog of several talents. In all honesty I don’t think I’ve ever had a player take a talent.
GURPS Power-Ups 3: Talents
Also, it proposes many entirely new optional rules for Talents, such as:. That yalents, how could such a simple idea actually fill out a full supplement? Newer Post Older Post Home. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
GURPS Power-Ups 3: Talents | GURPS Wiki | FANDOM powered by Wikia
Flip Talents on their head for characters who suffer falents broad-based incompetence. Maybe they are something of a not-so-secret secret for newcomers. Power-Ups upz the stakes again, bringing more — and more-powerful — power-ups to the table that will really boost your heroes’ kill counts and bank accounts! Now Dungeon Fantasy Overall, this chapter was really fun for me because I like just chewing through mechanics and thinking about pros and cons of dialing a little to the left or a little to the right of default, and I like the idea of having high level talents because I like high powered games, and the traditional 4 levels of talent, though nice, feels a bit limited.
If you like reading about rules and options, this is a decent book, and it’s not terribly expensive. Check out GURPS Powers for everything you need to create every kind of amazing, off-the-chart superhero you can imagine.
Talents is more than a catalog, though. Warehouse 23 will be closed December 24th, January 1st, Check out the entire Power-Ups series! Channel a supernatural ability into whatever weapon you pick up.
Gift Certificates fnord23 Contact Us. Benjamin Gauronskas August 9, at 4: Wildcard Skills — Replace standard skills with cinematic wildcard skills that can do more!
Michael Eversberg II August 9, at 5: