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Matt Dorey

A bird is sitting on the grass with a kite

Uncharted 4: A Short Incomplete Review

I'm about a third of the way through Uncharted 4 and I'm amazed by it. Some time ago I wrote about how much I love the first three games and the fourth installment has not disappointed. The advances in the graphics are spectacular and the way they advance the storytelling makes for an immersive experience. If anything it's too realistic, a sequence leaping around some cliffs made me feel a little nauseous!

Of course Drake is still Drake. He can shimmy, scramble and sass his way through all situations without a scratch. Well almost, I do have an uncanny knack of sending him over cliffs a little too often. I'm also still a hopeless shot, so I'm touring through the game on the first run with the settings at the easiest level. Sometimes you just have to put yourself into the story.

And what a story. I have only scratched the surface so far but it has so much more nuance than even Uncharted 2, which for me is one of the high watermarks in storytelling in video games.

There are also little extra touches, some work and some don't. I loved getting to grips with the targeting system using the toy gun in Nathan's attic and reminiscing about the events of previous games. There's also a nice meta moment where you get to play Crash Bandicoot on Elena's PSOne. I always imagined that Drake would be ace at computer games, but in my hands he was rubbish. However, I felt like the story took a while to get going and there are some very fiddly UI bits for old duffers like me. I certainly hope that I won't have to push too many more carts around during the rest of the game.

Anyway, I'll leave it there. No more spoilers because I'm sure I don't know the half of them yet!

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